Jeff van Dyck, born and raised in Vancouver Canada, mentored by a childhood spent in studios with his father Ralph Dyck, also a composer and technologist. “My father worked in R&D for Roland and was the originator of the MC-8 micro-composer. I got to hang around while worked with artists like Toto, Michael Jackson, Oscar Peterson and Paul Horn. I was constantly surrounded by professional musicians and the creative process. It was inevitable that creating music would become my life too.” In 1992, at the age of 23, Jeff began to make his mark as an audio lead/ composer/sound designer at Electronic Arts, working on classic game franchises including FIFA Soccer, NHL, NBA and the iconic Need for Speed series. After 5 years of sports games, Jeff was ready to take on more cinematic styles of composing. He relocated to Australia and began contracting to companies around the world creating orchestral, electronic and ethnic/historical soundtracks. During this time, he started a decades long collaboration with one of the most successful RTS franchises in gaming – Total War. Jeff was awarded a BAFTA in 2001 for Shogun: Total War Warlord Edition. Nominated again in 2005 for the soundtrack Rome: Total War and led his team to another BAFTA in 2015 for Alien:Isolation. Jeff continues in the game industry shifting to indie projects as Assault Android Cactus, Hand of Fate II, and Unpacking. Among other titles, he's currently working on Paint the Town Red, Forts, Tempopo and Squidge.